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Devlog
Week of Game Dev - Wrap Up
December 07, 2020
by
potentialgames
It's been a busy few days- productive, but busy! Tomorrow I go back to the normal job, and back to writing down ideas and to-dos on a notepad on the side. So let's recap what got accomplished, what ha...
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Week of Game Dev - Part 6
December 04, 2020
by
potentialgames
This went differently than I thought. Here's a preliminary map of positions and how they interact with each other. All plans subject to change or get thrown out the window. But doing this gives me som...
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Week of Game Dev - Part 5
December 04, 2020
by
potentialgames
And another one down! This is the Sensors mini game- and it pretty much does what it says on the box. A sensor pules is sent out and pings off of items. The player must tap the pings to track them. T...
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Week of Game Dev - Part 4
December 03, 2020
by
potentialgames
Figured out what the second prototype game is... In this game, players slide 'elements' around, and combine similar elements to try and make higher level elements. At any point, they can press the cor...
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Week of Game Dev - Part 3
December 02, 2020
by
potentialgames
The 1st mini game is finished! Well... the prototype is finished! Actually, the prototype needs some work- but it works enough to move on! The player needs to swap the spheres to try and get long chai...
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Week of Game Dev - Part 2
December 01, 2020
by
potentialgames
It's already day 2! To be fair, yesterday got off to a bit of a late start, so maybe my internal timeline is skewed... Onto the progress! And the bugs... This is the start of one of the mini games. Th...
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The Week of Dev - Intro
November 30, 2020
by
potentialgames
Hello all! I've been lucky enough to take a week off of work and I've somehow convinced my lovely wife that I should spend all the time working on game development! Here's the plan: I'll be on my comp...
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