Week of Game Dev - Part 2
Project AirBags » Devlog
It's already day 2!
To be fair, yesterday got off to a bit of a late start, so maybe my internal timeline is skewed...
Onto the progress! And the bugs... |
This is the start of one of the mini games. The port in the middle spins around and pulls in all the spheres of the same color that are neighbors.
The user will be able to swap spheres with adjacent spheres to make longer chains before the port rotates again, giving them bonuses and more points- wash, rinse, repeat.
This gem is lovingly referred to as "The Fuel Game" and will get re-skinned at some point down the line. But look- it works! |
Yes, there's some minor issues with spheres breaking some laws of physics, but when has that stopped someone claiming success.
Now, as promised, the bugs.
During the making of this, I of course did the stupid programmer things of not adding the line to make the spheres move, forgetting to uncomment a crucial piece of code, and using ++ when I was supposed to --.
But I think the best bugs are when the game seems to do something completely unexpected, and this bug is definitely that.
Enjoy.
Project AirBags
Mobile MMO Mini-Game Madness!
Status | In development |
Author | potentialgames |
Genre | Puzzle |
Tags | Massively multiplayer, Unreal Engine |
More posts
- Week of Game Dev - Wrap UpDec 07, 2020
- Week of Game Dev - Part 6Dec 04, 2020
- Week of Game Dev - Part 5Dec 04, 2020
- Week of Game Dev - Part 4Dec 03, 2020
- Week of Game Dev - Part 3Dec 02, 2020
- The Week of Dev - IntroNov 30, 2020
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