Week of Game Dev - Part 4
Project AirBags » Devlog
Figured out what the second prototype game is...
In this game, players slide 'elements' around, and combine similar elements to try and make higher level elements. At any point, they can press the corresponding buttons below to 'cash in' the highest level elements and clear them from the board, opening up more room. The idea is that as a player is playing this game, those elements are made available to other parts of the ship for power, navigation, or other things. Again, this will get re-skinned, honed, and tweaked- I even just thought of a MUCH better way to write the code that would probably be more efficient, reliable, and cleaner- but that can wait! Of course, I didn't get this done first try- below is a clip of pieces casually moving through each other to pair with other pieces.These "Laws of Physics" seem more like guide-lines...
Onto the next mini game!
Right now the options are some kind of repair game, some kind of navigation game, or some kind of weapons game...
There might even be time for two more!
Project AirBags
Mobile MMO Mini-Game Madness!
Status | In development |
Author | potentialgames |
Genre | Puzzle |
Tags | Massively multiplayer, Unreal Engine |
More posts
- Week of Game Dev - Wrap UpDec 07, 2020
- Week of Game Dev - Part 6Dec 04, 2020
- Week of Game Dev - Part 5Dec 04, 2020
- Week of Game Dev - Part 3Dec 02, 2020
- Week of Game Dev - Part 2Dec 01, 2020
- The Week of Dev - IntroNov 30, 2020
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