Week of Game Dev - Part 6
This went differently than I thought.
Here's a preliminary map of positions and how they interact with each other.
All plans subject to change or get thrown out the window.
But doing this gives me something to aim at, and a better understanding of the back-end parts that need to be in place for each game.
With that in mind, and after creating this, it seems the next logical steps would be:
- Define and create the mini-game(s?) for the Craftsmen
- Define and create the mini-game for the Captain
- Wire it all up so each game dumps the correct stats into the server, and each other game correctly pulls those stats
- Cross fingers
- Balance, tweak, and tune
The weapons mini-game isn't getting worked on for now- for a couple reasons.
First, it's a consumption game- it doesn't provide "resources" for other players- only consumes resources.
Second, a number of things about how the game should work need to be decided / prototyped / pondered about before tackling it.
So that leaves 5 tasks... and just over 36 hours. Better get started!
Project AirBags
Mobile MMO Mini-Game Madness!
Status | In development |
Author | potentialgames |
Genre | Puzzle |
Tags | Massively multiplayer, Unreal Engine |
More posts
- Week of Game Dev - Wrap UpDec 07, 2020
- Week of Game Dev - Part 5Dec 04, 2020
- Week of Game Dev - Part 4Dec 03, 2020
- Week of Game Dev - Part 3Dec 02, 2020
- Week of Game Dev - Part 2Dec 01, 2020
- The Week of Dev - IntroNov 30, 2020
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